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"Wandering Ryo" overview

The "Wandering Ryo" is a feminization kind of a game about a guy who starts to perform and gets an opportunity to explore his pote...

Tuesday, April 9, 2024

1.2.0

The game was updated to 1.2.0.

Skin and eye colors were added, along with the ability to create custom skin and eye colors.



As with other items, starting from the level 93 (as of now) the player will be able to create custom skin and eye color items.

(I wish I considered custom color feature earlier; I would then probably add less cloth and wig colors to the game).

The full changelog is:
  • New features:
    • New skin and eye color-changing items were added (available on levels 23, 26, and 33). These items with custom colors can also be ordered starting at level 93. Extra room interests will now include skin and eye colors.
    • A new Quality of Life option was added that allows increasing allowed number of mistakes during dates.
  • Bug fixes:
    • A few incorrect item descriptions were fixed.
  • Side effects:
    • Experience per level requirements were slightly changed; in some cases, the level may be reduced by 1 when loading state from the previous version.

I'll take a break now and later see what to do next.



Thursday, March 28, 2024

1.1.0

1.1.0 is out - the new version adds an ability to create items and clothes with custom colors.

As of now, it is unlocked at level 93.






Thursday, March 7, 2024

1.0.1

 v1 is finally out!

The main changes inlude richer relationship development and the diary which reflects the game progression.





The full changelog:
  • New features:
    • Interactions with other characters were extended to comprise several relationship stages, including new dating mini-games. Character-dependent Club actions will only be available when certain relationship stages are reached.
    • The diary was added. The diary reflects decisions and impressions of Ryo's wanderings.
    • The 'Restore' activity was replaced with three new 'Rest' (1, 3, and 7 days long) to allow skipping time for a small fee.
  • Balancing:
    • Experience requirements were increased so that level 100 is reached around the time when all the rooms are completed. Previously, after reaching level 100, the player had to complete several more rooms to be able to get 100% completion.
    • Club Credits gain was re-balanced to be less at the beginning and increase as the level increases.
  • Other updates:
    • Experience will not be given when the player plays with the mask after the point in the game when it should be taken off.
    • The game will not be auto-saved when the auto-save is on and the page is refreshed or closed - this caused bugs with an inconsistent game state.
    • Some dialogs were swapped to make the story better.
    • 'Club Currency' was renamed back to 'Club Credits'.
    • The 'AI Camera' item (available from the previous game versions) was retired.
    • Minor updates in icons and levels when certain items and activities become available.
    • The dialogue options were replaced with a more common and simpler Protest / Ignore / Hesitate / Accept / Embrace set.
  • Bug fixes:
    • The experience shown when the top level was reached was incorrect.
    • When using character zoom, scroll bars were not shown properly.
    • It was possible to use vouchers during certain procedures on the same body parts - this resulted in weird behavior.
    • The actions tooltip is now not clipped.
    • Auto-save (when enabled) did not run after finishing Club sessions.
    • Scar vouchers sometimes did not work properly.
  • Side effects:
    • Character-dependent Club actions will only be available when certain relationship stages are reached.
    • The level will be reduced to accommodate the new experience requirements.
    • A few new dialogues may pop up one after another on loading the previous version's game state.
    • For existing game state, diary may have be incomplete / have incorrect record dates.

Sunday, January 21, 2024

Development update - dating and progress balancing

I've completed most of relationships / dating functionality; now I'll need to add many texts and dialogues to fill the missing pieces for all the characters.

Once this is done and tested, and a few outstanding bugs are fixed, I'll release it as version 1.0.0.

The relationships screen will now show requirements for stages:


Dating will be a prompt-guess mini-game.



I also updated the the experience curve.
It was not a curve actually (the purple one), and when the player reached level 100, there was still a lot of incomplete rooms.
If was updated (the blue one) so that getting level 100 happened around completing all the rooms.


Friday, December 22, 2023

Improving in-game relationships development + diary

One of the biggest gaps in the game for me is a poor relationships model, so I decided to try improving the interactions with other characters so that they also included explicit preferences and multiple datings in order to be able to invite character and unlock actions with them.

Dating would be sort of mini-games, but in case I won't have time to implement it, it may be a simple click-to-complete-the-date event.

Here is an early preview of relationships screen (some icons will be clickable, with other having a tooltip showing missed requrements).




I also want to add a diary which would reflect the progress.





Tuesday, December 5, 2023

0.8.1

Recently I have made some small changes (fixed some bugs reported in this thread and added few more reaction dialogs) and updated the online version to 0.8.1.
At this point I see the game as more or less complete (the way I imagined it at the beginning), so if I won't get to working on the next major feature anytime soon, I think I'll consider the game as complete.