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"Wandering Ryo" overview

The "Wandering Ryo" is a feminization kind of a game about a guy who starts to perform and gets an opportunity to explore his pote...

Saturday, June 5, 2021

Shop Updates

Updated shop design: header, back button, new items alignment.



Shops will now be visible but locked  until discovered.



All items and procedures within shop will no be visible but locked until discovered.



The First Post

This is the first post of this blog. I will add more posts, antedating those, so that development history was more or less correct.


Tuesday, May 18, 2021

New status bar and medical / operational recovering.

Status bar was updated, with statuses now showing in round icons with relevant information in tooltip.





'Recovering' statuses were added to inform that Ryo is recovering from operation and / or medication and cannot undergo certain activitis for some time.







Thursday, May 6, 2021

More facial and pubic hair levels

Ryo can now have beard if you wait long enough.


Also, pubic hair now grows more smoothly.


Friday, April 9, 2021

Skin colors and scar healing control

 It will be possible to change skin color by visiting specialized institutions. For now, 6 levels are available



Also, it will be possible to speed up and slow down scar healing by using corresponding medicine.






Monday, March 8, 2021

Zoom and Endings

'Maximized' view (where Ryo's box is stretch to fill up all available width) was added.

Also it is now possible to zoom in.



I am thinking of the ability to end the game by reaching certain condition. Two endings (happy one and not that happy one) for each 'faction' will be available. Ending the game would uncover a small summary of what has happened next, and it will be possible to start the game over, likely keeping all the unlocked items and a certain sum of earnings. Picking an alternative story line (via dialogs and club room selection) would allow to unlock the next ending, and so on.





Saturday, January 30, 2021

Internal sweeping

Last half of year did not produce much visual value, as it was mostly focused on cleaning up and restructuring the code, as well as creating and improving tools to ease further development.

Here's for example dialog editor which (I want to believe) will ease dialogs handling.