In this round, the game was completed 13 times - to unlock each ending, and then another one to reach level 100 and unlock all rooms and items.
The economics turned out to be a little bit disbalanced in a way that much extra currency was accumulated; the prices were adjusted accordingly.
The most outstanding issue is that male-oriented story lines are rather boring, since not much items or activities are purchased while playing. The only upside is that one can accumulate much currency during these completions (4 in total) to easily spend in other story lines, or to purchase wigs which constitute large portion of all items.
In the first attempt to tackle this, these male-oriented lines are reduced in length;1 room is removed.
I am also considering merging these two pairs of story lines into one in case this won't help.Newly available items and activities are highlighted in shops.
Likewise, shops with newly available entries are highlighted too.
Total game completion % is now displayed. To complete a game, one needs to open all endings, complete all rooms, obtain all items, and reach level 100.
Notifications will be shown on likes / dislikes by other characters; this is useful for secondary likes / dislikes since no dialog is shown in this case.
A new 'recovery' activity was added, which allows to skip an amount of days that is required to complete all current recoveries, effectively recovering from all and allowing to undergo another surgery / medication right away.
Unlike other activities, this one is not discountable and does not produce a voucher.
Day counter is now automatically increased at the rate of 1 day / minute, up to 7 days. That is to add some dynamic when nothing happens on the screen. However, I'm still not sure if this is needed, so this can be removed / changed later on.
Items and activities can now be purchased without confirmation with CTRL+Click combination.
Other changes include:
- Update of item properties.
- Ease of requirements for dating.
- Improvement of UI.
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