One of the biggest gaps in the game for me is a poor relationships model, so I decided to try improving the interactions with other characters so that they also included explicit preferences and multiple datings in order to be able to invite character and unlock actions with them.
Dating would be sort of mini-games, but in case I won't have time to implement it, it may be a simple click-to-complete-the-date event.
Here is an early preview of relationships screen (some icons will be clickable, with other having a tooltip showing missed requrements).
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