The game was (finally) updated to 1.8.0.
The main changes are:
- a new relationship scenario with new looks, character, tasks, rooms, ending, and rewards.
- updated leveling and room reward system.
The full change log:
- New features and content:
- A new relationship scenario with the new character, tasks, ending, and reward.
- A new 'fake vagina' accessory was added to the game. The tasks
for the new item are unlocked after qualifying in the first pink
(female) room.
- Pants visuals were updated to reflect (in some cases) penis size and the new accessory.
- Ending requirements were updated to respect the new accessory.
- New viewer requests and respective actions were added.
- Two new pink (female) rooms were added, with the male-female interaction expectations.
- One new yellow room was added, with the new body look expectation.
- A new 'Female' impression was added.
- New messages are now shown in the list and not auto-triggered. The old way of displaying messages (automatically, one after another) can be enabled in the settings.
- The day change is now indicated by a clock icon near Ryioichi's image.
- Viewer comments during performance can now be disabled in the settings.
- The leveling and credits acquisition system was changed.
- Reputation was removed.
- Score accumulation during the performances was removed.
- The level is now increased after each successful performance in the room, given that there are no rooms of higher levels that better match the player's level.
- The number of viewers and rounds is smaller during the first performance in the room and then increases during the next performance sessions.
- Failing the performance does not reduce the room completion progress.
- The 'Reduce only 1 room completion score per 5 failures' setting was removed as the room progress score cannot be reduced anymore.
- The 'Speed up performance' setting was removed as the total number of required performances was reduced significantly.
- The credit penalty for a failed performance or performance in a low-level room was increased.
- There is now no need to complete the room to unlock the next one. Qualifying in a certain room unlocks the next room (if the level is high enough). All rooms now need to be successfully finished 3 times to be deemed as qualified, and 5 times to be deemed as completed.
- Each room now has a predefined static credit reward for successful performance, which is adjusted depending on the overall performance in the room.
- Some dialogues were updated to reflect the changes listed above.
- Balancing:
- Rewards for room completion were changed:
- For exploring the room (successfully performing in it 5 times), a bonus of Club Credits will be given.
- For mastering the room (matching all the interests and all the major room expectations at least once), a free custom item reward is given.
- The room can now be escaped only during the first round, until any action is performed. Escaping the room does not increase the day counter.
- Room requirements were updated to restrict entry into low-level rooms with certain impressions.
- Impression requirements were updated so that fewer looks resulted in an 'Exotic' impression.
- Unlocked items were redistributed between levels to try to make items of the same kind but different colors unlock together.
- Room levels were changed to make the progression smoother.
- Some items are now unlocked on earlier levels.
- Some items' prices were reduced.
- Rewards for room completion were changed:
- Other:
- Added the ability to export the current game state from the error page.
- Added the ability to restart the game from the error page.
- The task display was adjusted to show incomplete tasks at the top.
- Bug fixes:
- Fixed the colors of school uniform shirts.
- Various minor typos were fixed.
- Fixed an error during exporting a backup string to a file and importing from a file, which resulted in no action.
- Side effects:
- For rooms where the free custom item reward was already claimed, there will be no reward for mastering it.
- Unlocked rooms that follow the new ones will become locked again until the new ones are completed.
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