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"Wandering Ryo" overview

The "Wandering Ryo" is a feminization kind of a game about a guy who starts to perform and gets an opportunity to explore his pote...

Saturday, September 3, 2022

Closing the wandering loop

The latest changes were all about completing the game and starting a new one.

When not available, endings will either show which level is needed:

Or, when the target level is achieved, the full list of requirements will be shown. Failed requirements (those that cannot be satisfied anymore without starting a new game) are highlighted using bold font.

Available endings will be clickable.


Upon confirmation, the respective story (yet to be written) along with the participants (yet to be drawn), will be displayed.


Upon ending the game, the start screen will be shown allowing to start a new game. All purchased items, along with currency and unlocked potions will be available after the first in-game dialog.

All game dialogs and events were reviewed, and few were updated so that dialogs still were relevant during each new game, given that potions can unlock body modifications earlier than it was designed for the first game completion.

Now, the major items left to complete the game development are:

  • dialogs - need to write / review all
  • clothes - need to draw all missing
  • endings - need to complete stories and draw characters
  • play-testing - need to completed to verify the game mechanics and economics are sound
Currently I am working on auto-play functionality that would help me play-test the game.

Thursday, August 4, 2022

Home design updates, emotions

Home screen was redesigned a little bit, which includes placing Home Activities block before Wardrobe.

Non-usable icons (which are shown for informational purposes only) now have a striped background and a pale header. Also, items which unlock various body-related activities are now shown too in the "Other" section - to make it clear which items are currently owned.

At he same time, "stronger" activities will now hide "weaker" ones (e.g. "strong" cream for shoulders will hide "mild" one) to make the UI a bit cleaner.

Action and desire icons for the same entries will now differ depending on Ryo's body, a well as which room he is in.



Finally, Ryo now can express emotions:

- in dialogs:



- right after surgeries or completion of procedures.


- or just when practicing before the mirror 




Sunday, July 24, 2022

UI updates, auto-save and additional settings

Navigation icons have been added.


Timeslot text counter has been replaced with squares.


Auto-save functionality has been added. The game state is saved upon purchasing item or activity, session completion, or finishing a dialog.
Also, it is now possible to disable auto-save, as well as skip start screen.

A button for manual save has been added too.


Other updates include adding a test room for debugging, handling breast scar desires, and fixing pubic hair desire match calculation - desires related to pubic hair will now not be satisfied if pubic hair is not visible because of the clothes.

Thursday, July 7, 2022

Escape penalty, restrictions and rich tooltips

Some amount of reputation will now be deducted when Ryo escapes the room. This amount depends on current number of desires not satisfied, and can be 0 in same cases.


 

Rooms of certain lines will now be blocked if Ryo's appearance is not appropriate for these rooms. For example, if Ryo has big breasts, he won't be allowed to enter a room where visitors expect to see guy performing.


 

Similarly, some actions will not be available if genders of participants are not as expected in a room. For example, anal sex as a shemale will not be available in "straight male performance" rooms.



To be able to interact during performance with others, Ryo should first invite someone. To invite, Ryo should be liked by that someone (e.g. for having certain appearance).







Session was redesigned a little - continue button was replaced with a click area within actions; also, the round (timeslot) counter was added.



Actions and desires tooltips where added.


Items and activities tooltips were extended with additional info where applicable.



Finally, I started to track how many clothes and cloth elements I still need to draw. Roughly it is: 38 /  164 (23%)

Sunday, June 19, 2022

Ladder and gameplay updates, notifications

Ladder design and functionality were changed:

  • faction colors were changed a bit
  • rooms where Ryo is expected to perform in mask are marked with a corresponding icon
  • room progress indicator was merged with the room icon
  • low levels rooms are marked with stripes - reputation and currency gain is reduced in such rooms so that it was hard to 'farm' there



A simple room tooltip was added.



When disliked, Ryo will now get no score for his performance.



Notifications have been added for the following events:

  • Day change
  • Level increase
  • Reputation and currency increase
  • Body changes
  • Items purchase


Tuesday, June 7, 2022

"Wandering Ryo" overview

The "Wandering Ryo" is a feminization kind of a game about a guy who starts to perform and gets an opportunity to explore his potential in this field.

The game is now available at https://hexoticas.itch.io/wandering-ryo

The game was mainly developed to make a simple character customization more engaging and demanding.

Different endings become available depending on which "path" Ryo selects during his performance activities.

The game consists of the following screens (the design and looks are - hopefully - a subject to change):

- main screen with the wardrobe; at the very end of the game (after opening all endings and purchasing all items and services at least once) it will be possible here to "switch" Ryo's features to get any desired look:

- shops and clinics:


- respective goods and services:


- club "ladder", where Ryo would build his career as a performer:

- performance session, which is build around selecting the best way to satisfy viewers' needs - by changing clothes and performing various actions:




Thursday, June 2, 2022

Masks off, gameplay improvements, room icons.

"Taking off mask off" scenario has been worked out. Since Ryo does not want to be recognized, he will be wearing mask while performing in the first few rooms. Then, at a certain level, he will be advised to take it off should he want to continue developing his career in the club.


Two improvements have been made to make gameplay more complex.

The first one was adding a "key" desires. If not satisfied, such desires results into instant dislike, disregarding satisfaction of other desires. This change prevents easy completion of rooms which expect certain features, by having "average" success rate (satisfaction and dissatisfaction ratio). Now, if viewers want to see big breasts, and this desire is a key one, Ryo will not be able to success by having other (but not this one) desires more or less satisfied.

Key desires blink to draw attention, and are surrounded by dashed border.

The second change was adding "room" desires. Satisfaction of these desires is added into calculation of  reactions of each viewer. "Room" desires are mostly "key" desires as well, so not satisfying such desires will result into instant dislike for all viewers (and thus little chance of completing the session). This change was added to guard some rooms from Ryo when he has features not applicable to these rooms. E.g. most of rooms where viewers want to see a shemale, would require the performer to not have facial hair and have a breast.



In addition, room icons were added. I'm still not sure whether I like how this feature was implemented, but I'll keep it for now.



I realized I don't have post with the game overview, so that is what I plan to add next.

List items completed: 88 / 162 (54%)