50% (alas the easier ones) of drawings of clothes are now complete.
The new / updates items are:
Bras
Gloves
Pants
Stockings / socks
This blog is about yet another feminization game development. The game is available at https://hexoticas.com/wandering-ryo/game/
The "Wandering Ryo" is a feminization kind of a game about a guy who starts to perform and gets an opportunity to explore his pote...
50% (alas the easier ones) of drawings of clothes are now complete.
The new / updates items are:
Bras
Gloves
Pants
Stockings / socks
A simple about box was added.
Also, I finally started adding missing wardrobe items and fixing broken ones; and next I plan to continue adding those.
Well then, see in 2023 ✌.
Help screens with a decent (I hope) description were added for the main game sections.
In addition, a page with game statisticts (items, activities, etc. used during latest game and all games) was added.
The main gameplay changes made after the third playtesting are the following:
It is now possible to reset the game progress, either current (and keep progress from previous completions), or the whole game progress.
Finishing the game now requires a certain relevant rooms to be completed.
In this round, the game was completed 13 times - to unlock each ending, and then another one to reach level 100 and unlock all rooms and items.
The economics turned out to be a little bit disbalanced in a way that much extra currency was accumulated; the prices were adjusted accordingly.
The most outstanding issue is that male-oriented story lines are rather boring, since not much items or activities are purchased while playing. The only upside is that one can accumulate much currency during these completions (4 in total) to easily spend in other story lines, or to purchase wigs which constitute large portion of all items.
In the first attempt to tackle this, these male-oriented lines are reduced in length;1 room is removed.
I am also considering merging these two pairs of story lines into one in case this won't help.Newly available items and activities are highlighted in shops.
Likewise, shops with newly available entries are highlighted too.
Total game completion % is now displayed. To complete a game, one needs to open all endings, complete all rooms, obtain all items, and reach level 100.
Notifications will be shown on likes / dislikes by other characters; this is useful for secondary likes / dislikes since no dialog is shown in this case.
Unlike other activities, this one is not discountable and does not produce a voucher.
Day counter is now automatically increased at the rate of 1 day / minute, up to 7 days. That is to add some dynamic when nothing happens on the screen. However, I'm still not sure if this is needed, so this can be removed / changed later on.
Items and activities can now be purchased without confirmation with CTRL+Click combination.
Other changes include:
The latest changes were all about completing the game and starting a new one.
When not available, endings will either show which level is needed:
Or, when the target level is achieved, the full list of requirements will be shown. Failed requirements (those that cannot be satisfied anymore without starting a new game) are highlighted using bold font.Available endings will be clickable.
All game dialogs and events were reviewed, and few were updated so that dialogs still were relevant during each new game, given that potions can unlock body modifications earlier than it was designed for the first game completion.
Now, the major items left to complete the game development are: