Featured Post

"Wandering Ryo" overview

The "Wandering Ryo" is a feminization kind of a game about a guy who starts to perform and gets an opportunity to explore his pote...

Sunday, June 19, 2022

Ladder and gameplay updates, notifications

Ladder design and functionality were changed:

  • faction colors were changed a bit
  • rooms where Ryo is expected to perform in mask are marked with a corresponding icon
  • room progress indicator was merged with the room icon
  • low levels rooms are marked with stripes - reputation and currency gain is reduced in such rooms so that it was hard to 'farm' there



A simple room tooltip was added.



When disliked, Ryo will now get no score for his performance.



Notifications have been added for the following events:

  • Day change
  • Level increase
  • Reputation and currency increase
  • Body changes
  • Items purchase


Tuesday, June 7, 2022

"Wandering Ryo" overview

The "Wandering Ryo" is a feminization kind of a game about a guy who starts to perform and gets an opportunity to explore his potential in this field.

The game is now available at https://hexoticas.itch.io/wandering-ryo

The game was mainly developed to make a simple character customization more engaging and demanding.

Different endings become available depending on which "path" Ryo selects during his performance activities.

The game consists of the following screens (the design and looks are - hopefully - a subject to change):

- main screen with the wardrobe; at the very end of the game (after opening all endings and purchasing all items and services at least once) it will be possible here to "switch" Ryo's features to get any desired look:

- shops and clinics:


- respective goods and services:


- club "ladder", where Ryo would build his career as a performer:

- performance session, which is build around selecting the best way to satisfy viewers' needs - by changing clothes and performing various actions:




Thursday, June 2, 2022

Masks off, gameplay improvements, room icons.

"Taking off mask off" scenario has been worked out. Since Ryo does not want to be recognized, he will be wearing mask while performing in the first few rooms. Then, at a certain level, he will be advised to take it off should he want to continue developing his career in the club.


Two improvements have been made to make gameplay more complex.

The first one was adding a "key" desires. If not satisfied, such desires results into instant dislike, disregarding satisfaction of other desires. This change prevents easy completion of rooms which expect certain features, by having "average" success rate (satisfaction and dissatisfaction ratio). Now, if viewers want to see big breasts, and this desire is a key one, Ryo will not be able to success by having other (but not this one) desires more or less satisfied.

Key desires blink to draw attention, and are surrounded by dashed border.

The second change was adding "room" desires. Satisfaction of these desires is added into calculation of  reactions of each viewer. "Room" desires are mostly "key" desires as well, so not satisfying such desires will result into instant dislike for all viewers (and thus little chance of completing the session). This change was added to guard some rooms from Ryo when he has features not applicable to these rooms. E.g. most of rooms where viewers want to see a shemale, would require the performer to not have facial hair and have a breast.



In addition, room icons were added. I'm still not sure whether I like how this feature was implemented, but I'll keep it for now.



I realized I don't have post with the game overview, so that is what I plan to add next.

List items completed: 88 / 162 (54%)


Monday, May 23, 2022

Avatar emotions, potions, colors and low levels rework

Emotions were added to avatars in dialogs.



Potions were added. Potions are the end-game content which is unlocked upon game completion. They allow to undergo body modifications without the need of surgery or procedures. The idea is that after completing the game 12 times, and seeing each ending, potions for all possible body modifications will be unlocked.

That is so that in the very end you could easily switch between Ryo's looks with few clicks.

Most of potions are unlocked after completion in case the corresponding surgery or procedure was applied during the game; some potions are only unlocked after the game is complete with a specific ending.



Some scripts maintenance work was done.

All icons where colorized. Some were replaced / enhanced.

Before:

After:


Finally, starting levels (1-20) were reworked a little so that the player could level up quickly when there is not much game variability. These levels will have twice less experience requirements.

The main (and probably the best) change was adding two new initial actions (instead of one) which have a random effect - they may hit 0 as well as the best possible result, so the players now have some gameplay variability from the very start, and these actions are usable for a good portion of level 1-20 trip.



List items completed: 77 / 158 (49%)

Thursday, April 21, 2022

Smooth hair growth, areola scars, masks and glasses

Hair - both facial and pubic - will now grow "smoothly" each day. Before the change, if was changing abruptly once in a few days.


Since there are areola reposition procedures in the game, additional scars were introduced to make this procedures more realistic. The new scars are independent from breast change scars .


Masks were added to the game. Ryo will start his wandering with a mask on - due to shame and uncertainty - however will have to take it off once day, should he wish to continue his way.


Glasses too were added.



List items completed: 42 / 108 (39%)



Friday, April 8, 2022

Debug flags, start screen, head shaving, and icons updates

Debug mode was split into flags to ease testing of the changes. Before that, the debug mode would open all content, allow usage of all items, etc. together.


A simple start screen was added. I am not sure if it is needed really, but, well, let it be for now. The nice part is that it is adaptive and look fine on different screen resolutions, unlike game as a whole which is kind of hardcoded to 1080p screen resolution.


Head shaving mechanics was implemented. The idea is that at some level Ryo will be able to start shaving head in order to use all possible wigs.


Other than that, most of time I was working on internal entities restructuring, icons updates and optimization.

Icons now look more clean


Also, most icons now are compositions of basic icon and modifiers, and thus it is easier to re-use assets.

 =  &  & 


All game icons where added to the game, and also added to the respective shops.



Item / activity being purchased is now displayed in the confirmation dialog. Looks a bit weird, so it is a subject to possible changes in future.



Lastly, I outlined most of items needed to complete the game. I use Trello too, but somehow a plain multi-level list gives a better perspective.


List items completed: 24 / 87 (28%)



Sunday, March 13, 2022

Room progress, 'liked by' statuses, actions availability, and clothes icons

The ladder now shows room progress - that is, how much more the room should be successfully completed to unlock the next room.


Conflicting desires will now not appear - meaning, the viewers will not desire 'look' and 'action' that conflict (e.g. see having sex and shorts put on at the same time)


New statuses will let know when Ryo is liked by someone. Being liked is needed to perform some actions, as well as to unlock some of game endings.



An action tooltip will now display why it cannot be performed.

All cloth icons are now displayed in-game.