Navigation icons have been added.
Timeslot text counter has been replaced with squares.
Auto-save functionality has been added. The game state is saved upon purchasing item or activity, session completion, or finishing a dialog.
This blog is about yet another feminization game development. The game is available at https://hexoticas.com/wandering-ryo/game/
The "Wandering Ryo" is a feminization kind of a game about a guy who starts to perform and gets an opportunity to explore his pote...
Navigation icons have been added.
Some amount of reputation will now be deducted when Ryo escapes the room. This amount depends on current number of desires not satisfied, and can be 0 in same cases.
Rooms of certain lines will now be blocked if Ryo's appearance is not appropriate for these rooms. For example, if Ryo has big breasts, he won't be allowed to enter a room where visitors expect to see guy performing.
Similarly, some actions will not be available if genders of participants are not as expected in a room. For example, anal sex as a shemale will not be available in "straight male performance" rooms.
To be able to interact during performance with others, Ryo should first invite someone. To invite, Ryo should be liked by that someone (e.g. for having certain appearance).
Session was redesigned a little - continue button was replaced with a click area within actions; also, the round (timeslot) counter was added.
Actions and desires tooltips where added.
Ladder design and functionality were changed:
When disliked, Ryo will now get no score for his performance.
Notifications have been added for the following events:
The "Wandering Ryo" is a feminization kind of a game about a guy who starts to perform and gets an opportunity to explore his potential in this field.
The game is now available at https://hexoticas.itch.io/wandering-ryo
The game was mainly developed to make a simple character customization more engaging and demanding.
Different endings become available depending on which "path" Ryo selects during his performance activities.
The game consists of the following screens (the design and looks are - hopefully - a subject to change):
- main screen with the wardrobe; at the very end of the game (after opening all endings and purchasing all items and services at least once) it will be possible here to "switch" Ryo's features to get any desired look:
- shops and clinics:
- performance session, which is build around selecting the best way to satisfy viewers' needs - by changing clothes and performing various actions:
"Taking off mask off" scenario has been worked out. Since Ryo does not want to be recognized, he will be wearing mask while performing in the first few rooms. Then, at a certain level, he will be advised to take it off should he want to continue developing his career in the club.
Two improvements have been made to make gameplay more complex.
The first one was adding a "key" desires. If not satisfied, such desires results into instant dislike, disregarding satisfaction of other desires. This change prevents easy completion of rooms which expect certain features, by having "average" success rate (satisfaction and dissatisfaction ratio). Now, if viewers want to see big breasts, and this desire is a key one, Ryo will not be able to success by having other (but not this one) desires more or less satisfied.
Key desires blink to draw attention, and are surrounded by dashed border.
The second change was adding "room" desires. Satisfaction of these desires is added into calculation of reactions of each viewer. "Room" desires are mostly "key" desires as well, so not satisfying such desires will result into instant dislike for all viewers (and thus little chance of completing the session). This change was added to guard some rooms from Ryo when he has features not applicable to these rooms. E.g. most of rooms where viewers want to see a shemale, would require the performer to not have facial hair and have a breast.
In addition, room icons were added. I'm still not sure whether I like how this feature was implemented, but I'll keep it for now.
I realized I don't have post with the game overview, so that is what I plan to add next.
List items completed: 88 / 162 (54%)
Emotions were added to avatars in dialogs.
Potions were added. Potions are the end-game content which is unlocked upon game completion. They allow to undergo body modifications without the need of surgery or procedures. The idea is that after completing the game 12 times, and seeing each ending, potions for all possible body modifications will be unlocked.
That is so that in the very end you could easily switch between Ryo's looks with few clicks.
Most of potions are unlocked after completion in case the corresponding surgery or procedure was applied during the game; some potions are only unlocked after the game is complete with a specific ending.
Some scripts maintenance work was done.
All icons where colorized. Some were replaced / enhanced.
Before:
Finally, starting levels (1-20) were reworked a little so that the player could level up quickly when there is not much game variability. These levels will have twice less experience requirements.
The main (and probably the best) change was adding two new initial actions (instead of one) which have a random effect - they may hit 0 as well as the best possible result, so the players now have some gameplay variability from the very start, and these actions are usable for a good portion of level 1-20 trip.
List items completed: 77 / 158 (49%)
Hair - both facial and pubic - will now grow "smoothly" each day. Before the change, if was changing abruptly once in a few days.
Since there are areola reposition procedures in the game, additional scars were introduced to make this procedures more realistic. The new scars are independent from breast change scars .
Masks were added to the game. Ryo will start his wandering with a mask on - due to shame and uncertainty - however will have to take it off once day, should he wish to continue his way.
Glasses too were added.